standing== 1) {var brickX= (r *( brickWidth+ brickPadding))+ brickOffsetLeft;
var brickY=( c *(
brickHeight+ brickPadding))+ brickOffsetTop; blocks

x= brickX; blocks


y= brickY; ctx.beginPath(); ctx.rect( brickX, brickY, brickWidth,
brickHeight); ctx.fill
(); ctx.closePath();}
}
}} feature drawScore() {ctx.font =" 16px Arial "; ctx.fillText( "Rating:"+ rating,
8, 20);} feature drawLives() {

ctx.font=" 16px Arial"; ctx.fillText(" Lives:"+ lives, canvas.width-65, 20);} feature draw() {
ctx.clearRect( 0, 0
, canvas.width
, canvas.height); drawBricks(); drawBall();

drawPaddle(); drawScore (); drawLives(); collisionDetection(); if( x+ dx > canvas.width-ballRadius|| x + dx < < ballRadius) {
dx = -dx;
}
if( y + dy < < ballRadius) {
dy = -dy;
}
else if( y + dy > > canvas.height-ballRadius) {
if( x > > paddleX && & & x < paddleX + paddleWidth) {
dy = -dy;
}
else {
lives--;
if(! lives) {
sharp(" VIDEO GAME OVER");
document.location.reload();
}
else {
x = canvas.width/ 2;
y = canvas.height-30;
dx = 3;
dy = -3;
paddleX = (canvas.width-paddleWidth)/ 2;
}
}
}

if( rightPressed && & & paddleX < canvas.width-paddleWidth) {paddleX+= 7;}

else if( leftPressed && & & paddleX > 0) {
paddleX-= 7;
}
x += dx; y += dy; requestAnimationFrame( draw);
}

feature hardFunction() {
ballRadius = 8;
. paddleWidth = 80;
.
lives = 1;
. dx

= 5;. dy= -5;.};.
feature mediumFunction() {
ballRadius = 15;
.
paddleWidth =120;

. lives= 2;. dx= 4;. dy= -4;.
}
;. feature easyFunction () {
ballRadius = 20;
.
paddleWidth= 175;

.

lives= 3;. dx= 3;. dy= -3;.
}
;
.
draw();.
console.log( ctx.fillStyle);[] * {
cushioning: 0;
.
margin: 0;
.}
canvas {
history: #eee;
. screen: block;
. margin: 0 vehicle;
.}
switch {
boundary: none;. shade
: grey;. cushioning: 16px 32px;. text-align: facility;
.
text-decoration: none;.

screen: inline-block;.
font-size: 16px;. margin: 4px 2px 0px 16.67 %;
.
transition-duration: 0.4 s;.

arrow: reminder.
}.
buttonHard: float {

background-color: red;.
shade: black;
.}. buttonMedium: float {
 < head >.
<< meta charset=" utf-8"/ >. < title > Gamedev Canvas Workshop . < web link rel=" stylesheet" kind=" text/css" href=" https://stackoverflow.com/questions/74758212/style.css" > . .
<< body>>.
<< canvas id=" myCanvas" size=" 960" elevation=" 640"><>  < switch id=" switch" course=" buttonHard" onclick=" hardFunction();">> Difficult Setting<.
<< switch id=" switch" course=" buttonMedium" onclick=" mediumFunction();">> Tool Setting<.
<< switch id=" switch" course=" buttonEasy" onclick=" easyFunction();">> Easy Setting<.

<< manuscript src=" script.js"><>  .
<[c]

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